﻿
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;

public static class DamageController
{
    public static void Damage(Transform attacker,Transform hitter,float force)
    {
        //PuppetMaster puppetMaster = hitter.root.GetComponentInChildren<PuppetMaster>();
        //if (puppetMaster)
        //{
        //    puppetMaster.state = PuppetMaster.State.Dead;



        //}
    }
}

